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We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we recently launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
The role
As a Manager at Fatshark, you are an inspirational and cultural role model who is leading by example. You are responsible for implementing the company’s vision and direction for the organization in your team.
You would be an integral part of the new structure, where you will have the opportunity to build and support Fatshark within tech, product, design and art making sure to optimize product development within the projects. Big part of your responsibilities will include attracting, recruiting and onboarding new talent according to our needs, but also training, developing and coaching existing employees. You are also making sure we are following work environment policies and guidelines, and that we are compliant with them.
We expect you to challenge the organization, teams and individuals in building and managing a result-oriented and fast-paced culture to embrace. You should dare to experiment and continuously evaluate change. Since you would be taking such an important role, we also expect you to be a visionary communicator, frequently visible and present within the organization, to act as a true leader and a role model.
You would be a member of the studio management team and leadership team of a game product. Apart from managing a team of developers within the game project, you would also have managerial responsibilities over team leads (within the same project).
Important to note: depending on your previous experience and background, but also your preferences, we might consider you for the mixed role of being both a manager and a team lead for a smaller team. For bigger teams within the project, these roles will be separated.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Office located in central Stockholm
What you’ll do
- Create an environment where teams thrive, can perform and have the necessary skills and mandate to work in a self-organized way
- Plan, execute and follow-up on the Product Owner’s directives, budget and objectives
- Help game development teams remove (cross-)organizational impediments that they are not able to manage themselves
- Attract, recruit and onboard new talent according to our project needs
- Performance management
- Set and administrate salary, compensation, benefits, and promotions for employees
- Proactively drive studio-wide and cross-craft improvements
- Actively participate and contribute in the Studio Management forum to improve both for the team and the whole Fatshark
Required qualifications
- Extensive experience in product development and organization in games, tech or entertainment
- Passionate and experienced leader and team player
- Solutions oriented person who takes proactive and hand-ons approach
- Excellent English communication skills, both written and verbal
- Passion for video games
Bonus qualifications
- A relevant education, preferably a Master degree or/and professional qualification in engineering, art, design, product development or other relevant game development craft
- Having a strong belief in developing T-shaped employees
- Experience from hyper-growing organizations
- Experience in, knowledge of and passion for agile methodology
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm
Start: ASAP 2023
Form of Employment: permanent, full-time