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Lead Animator

  • Externa annonser
  • Remote

About the role:

As a Lead Animator, you will be part of a close-knit team working on an unannounced project in its early stages of development. As Lead Animator of the team, you will strive to define our animation pipelines and establish efficient animation and character quality procedures. You will manage and mentor a small team of animators towards creating lifelike animations with a lot of expressions and emotions utilizing keyframe and motion capture techniques to promote the game’s artistic vision.
This is a full-time position, hybrid/remote work is an option, but due to the nature of mocap, you need to be able to go to our Gothenburg office as needed.

Responsibilities Include:

  • Collaborate with animation and production to drive high-fidelity animations, balancing performance, quality, scheduling, and technical requirements.
  • Participate in Cinematic motion shoots.
  • Mentor, manage, and regularly review team members to build a cohesive and effective team.
  • Create task estimates and work with production to maintain schedules and ensure animation team goals are aligned with other departments.
  • File management – organize work/files efficiently


We’re looking for a self-motivated animator who can handle both the artistic elements of animation and the technical requirements that facilitate it.
We want someone who takes the initiative and enjoys working as part of a team while being open to feedback. Most importantly, we are looking for a kind and respectful person.
We expect you to understand general body mechanics and animation concepts to succeed. You have worked on several other game projects in the past, with at least one of them being in a management or senior role
We are also looking for someone with the following:

  • Strong grasp of traditional animation concepts
  • Strong familiarity with Unreal Engine
  • Familiarity with Motion Capture pipelines
  • Skills in keyframe animation

Our perks:

  • Collective Agreement – Tekniktjänsteavtalet (+ union club)
    • Pension plan (tjänstepension)
    • Paid overtime
  • Flexible work hours
  • Yearly wellness grant (friskvårdsbidrag)
  • Occupational Health Care
  • Weekly Wellness activity hours – Two hours per week!

About Thunderful:

Thunderful Development is a studio that is part of Thunderful Games, and was formed by several indie companies coming together to make something more significant than they could have done independently.
Today, we’re roughly 140 people in team sizes of 15-35 people making amazing games in four locations; Gothenburg, Skövde, Malmö & Karlshamn. The teams within have developed the award-winning SteamWorld series, known for its frequent genre-hopping and inclusive design, and more recent AA games like The Gunk, Lost in Random, and other unannounced but equally charming titles.

Our majestic Thunderful Games HQ in Gothenburg towers over all surrounding buildings except its slightly taller neighbors (we’ll get there someday). Please don’t mistake it for a typical office! Inside you’ll find a custom-built game dev powerhouse with some of the industry’s very best. The Gothenburg teams have been at it for over two decades and worked their way to the top with the SteamWorld series and EA Originals like Fe and Lost in Random.

From our rooftop terrace, we overlook the bustling city center with its canal, delightful eateries, a rich cultural life, and a fascinating past – all within walking distance!


Got questions about the position or Thunderful in general? Please contact:

Pierre Dahlgren
Talent Acquisition Manager – Thunderful Games
E-mail: [email protected]
Phone: +(46) 076-027 82 10

You can also send your inquiries to our Union club:

Email: [email protected]

  • Externa annonser
  • Remote

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