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Fullständig jobbeskrivning
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
The role
At Fatshark we mainly use our in-house game engine called Stingray. You will be a part of our Tools team, a team of programmers dedicated to keeping the tools related to our engine up to date and relevant. Tools such as level, material, and localization editors.
The Tools team is a small and flexible team, where all members’ opinions are highly valued and considered. We discuss and reason about code on a daily basis, and share our experiences to improve as a team.
Your main focus will be to create new tools and improve on existing ones, with the goal to better our coworkers’ workflow and making their jobs easier.
We work with a common array of programming languages and technologies. Our tools and engine are built using a stack of C++, C# and WPF, with the addition of certain script languages like Lua and Python. We would like to see that you are proficient in the usage of similar technology stacks.
If you are a coder with a passion for helping people, this role is for you.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Developing games with our own engine – Stingray
- Regulated flex time and paid overtime
- Occupational pension
- Health benefits and health check ups
- Bonus program
- Dog friendly office located in central Stockholm
What you’ll do
- You will be responsible for the stability and functionality of our different toolchains
- Implement and manage various content creation tools
- Create and improve workflows for artists, programmers, and other game developers
- Be directly involved in UX design and implementation of said workflows
Required qualifications
- Experience developing software systems
- Proficient in C#, C++, or similar programming languages
- Education in programming or other relevant experience
- Strong knowledge of English, both written and spoken
- Experience in building and maintaining user interfaces
Bonus qualifications
- Education in UX and UI design
- Experience using version control systems such as Git, Subversion, or Perforce
- Knowledge of different aspects of game development pipelines
- Experience reviewing code using systems such as Github or Crucible
- Experience working with User-Driven Development (UDD) or User-Centered Design (UCD)
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time