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Experienced Gameplay Programmer

Website Fatshark

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

The role

Fatshark is seeking an Experienced Gameplay Programmer to join our talented development team on Vermintide 2.

As a Gameplay Programmer at Fatshark you will collaborate with other programmers across the company, and members of different crafts within the project, to implement both underlying game systems and player facing mechanics in LUA (gameplay code) and C++ (engine code). We value individuals with broad interests and skill sets. Vermintide 2 will provide the opportunity to work with a wide range of tasks including: NPC and enemy AI, player weapons and abilities, player locomotion, world interaction, objectives, and UI implementations, all within a multiplayer environment. While experience in all areas of gameplay programming is not a requirement for this role, the ability to be flexible and open to working in each area is important, and an existing specialization is a plus.

At Fatshark all members of the team are involved in decision making. We are a small enough team to be agile, but big enough to realize grand ideas together. Every member of a project is part of the creative process, so being able to effectively provide and receive feedback is essential.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Developing games with our own engine – Stingray
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Dog friendly office located in central Stockholm

What you’ll do

  • Develop new, and improve existing, game systems and mechanics
  • Produce clean and maintainable code with a focus on clear API’s and exposed tweak values to allow for fast design iteration
  • Solve challenging problems both on your own and as a part of the team
  • Maintain game performance and stability
  • Selflessly share knowledge with colleagues
  • Actively engage and suggest improvements on the way we work

Required qualifications

  • At least 2 years of experience in developing video games as a programmer
  • Experience using either C++, C#, Lua or equivelent programming languages within game development
  • Higher education / Bachelor’s Degree in Computer Science or equivalent
  • Experience working closely with animators and/or game designers
  • A good understanding of game mechanics and game feel
  • A passion for games
  • Excellent knowledge of English, both written and spoken
  • As a person – you are proactive, flexible and organized, you enjoy collaborating with others and also know how to give and receive constructive feedback

Bonus qualifications

  • An interest in Warhammer and associated IP’s
  • Experience developing co-op and/or multiplayer games
  • Experience developing games for multiple platforms
  • Shipped at least 1 AAA game
  • Having your own released games or side projects
  • Knowledge of agile workflows and scrum

Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time

Website Fatshark

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