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Character Artist

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Website Fatshark

Fullständig jobbeskrivning

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

The role

As a Character Artist you will take a central role in the Darktide Live Team. You will interact closely with Technical Art and Animation to create stunning art, props and other character related assets. The role requires you to have a great eye for visual weight, anatomy and material knowledge, as well as being efficient with creating assets that are optimized for games. You will need to be an excellent artist and ideally, a problem solver who enjoys exploring artistic capabilities and new technical avenues.

At Fatshark all members of the team are involved in decision making. We are a small enough team to be agile, but big enough to realize great ideas together. In this highly creative environment collaboration is key. It is crucial that independence and ability to manage one’s own time efficiently is paired with strong communication and teamwork skills.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • A playful, friendly and inclusive work place
  • Hands-on production environment with an emphasis on cooperative/multiplayer games
  • Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
  • Regulated flex time and paid overtime
  • Occupational pension
  • Health benefits and health check ups
  • Bonus program
  • Dog friendly office located in central Stockholm

What you’ll do

  • Work closely and collaborate with the Concept and Technical Art team on Darktide
  • Deliver textured cosmetics/character art assets from concept to animation ready meshes
  • Review and implement assets from outsourcing
  • Be able to work iteratively and in collaboration with the rest of the pipeline
  • Being part of delivering cosmetics for our premium store

Required qualifications

  • Great understanding of visual weight, human/creature anatomy and form, working with silhouettes/shape/form and costume designs
  • 2+ years professional experience in the game industry
  • Great eye for materials and form structures
  • Extensive experience in Maya/Blender/3ds Max, modelling animation friendly meshes and understanding the value of Mesh/UV/Texture optimization
  • Creating/editing stunning textures, with the help of Photoshop and Substance Painter/Designer, for a PBR pipeline
  • Be able to produce exceptional sculpts with the help of Zbrush and Marvelous Designer
  • Game engine experience – implementing and setting up assets
  • Be able to work in teams to solve problems and improve overall development
  • Fluent in spoken and written English

Bonus qualifications

  • A passion for Warhammer
  • A passion for games
  • Rigging/Animation experience
  • Fur/Hair experience

Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time

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  • Remote

Website Fatshark

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