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AI Systems Engineer

We are Fatshark

We are a critically acclaimed Swedish game development studio with about 180 experienced and skilled employees. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and we launched the highly anticipated game Warhammer 40,000: Darktide.

We have grown quite a bit over the last few years and are almost two-hundred “Sharks” now, but we still embrace the same values that we started with. Come into our world, a world known for our crazy internally designed socks, hackweeks, and Friday afternoons for studio-wide “social play” time. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.

The role

Fatshark is searching for a passionate recent graduate with a Master’s or Bachelor’s degree in Computing, Mathematics, Physics, or a similar field, eager to dive into game development. You will be part of a small, experimental team led by our Chief Innovation Officer (CINO), focused on leveraging AI to revolutionize game design and production. This role offers a unique opportunity to blend your technical AI skills with the creative aspects of game development and a way to kick-start your career.

What we offer

Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:

  • An innovative, creative, and non-hierarchical work environment dedicated to pioneering advancements in AI within the gaming industry
  • An open atmosphere where your contributions directly influence the direction and success of our projects
  • Opportunities for personal and professional growth in a company that is committed to innovation and has allocated resources to support it
  • Regulated flex time and paid overtime
  • Occupational pension and a bonus program
  • Health benefits and health check ups
  • Dog friendly office located in central Stockholm

What you’ll do

  • Develop and implement AI solutions tailored to enhance player experience and game production efficiency
  • Stay up-to-date with and research state-of-the-art AI techniques
  • Utilize a variety of programming languages and tools, including C/C++, Lua, and Python, to integrate and experiment with advanced AI technologies in our games and production pipelines
  • Experiment with cutting-edge AI techniques and tools such as LLMs, RAG, multi-modality, reinforcement learning, and model evaluation to find more innovative, more efficient game development methods
  • Maintain a focus on creating scalable and efficient AI systems that enhance gameplay and development workflows
  • Educate about and facilitate AI and similar technologies within the studio

Required qualifications

  • Master’s or Bachelor’s Degree in Computing, Mathematics, Physics, or equivalent
  • Familiarity with recent LLM advances such as Agents, RAG, fine-tuning, and distillation
  • Strong programming skills and a love of coding, both conceptually and as a craft
  • Open to new ideas and concepts, having a genuine curiosity towards new technologies, and not afraid to fail

Bonus qualifications

  • Experience or interest in game development as a hobby or academic pursuit
  • Experience from side projects, participation in game jams, programming competitions, etc. Ability to showcase an excellent GitHub repo
  • Like dogs

Application details

We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The onboarding is being done fully in the office.

We look forward to review applications and will be interviewing candidates continuously until the position has been filled.

Location: Stockholm (on-site)
Start: ASAP 2024
Form of Employment: permanent, full-time. We also consider applicants who want to start employment while writing a Master’s Thesis.

To apply for this job please visit www.glassdoor.co.in.

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