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Full job description
At To The Sky we are working on an unannounced AA, 3rd person action/adventure game. Developing in Unreal Engine, we are exploring new ways of building impactful visuals and wonderful worlds to explore.
The game is in the early days of development and you will be joining us in an exciting and influential phase. Your tasks will include both early concepting/prototyping as well as the creation of assets setting the visual targets for the final game.
Once in production you are expected to deliver game ready assets that meet both technical and aesthetic requirements. If you’re thinking “That sounds like it would fit me!” and you want to continue growing both artistically and in your leadership skills then this should be a perfect opportunity for you.
Mindset
We are looking for an artist that is self-motivated, driven, and able to act on the direction set by department leaders. You are also more than happy to share your own ideas, feedback and solutions with the team.
General
You are a 3d generalist with experience working with game development and real-time game engines.
You have a good understanding of creating, managing, and implementing assets into Unreal.
You have an understanding of asset performance and optimization for games.
You have artistic abilities and a good eye for interpreting references and concept art.
You have a documented experience in Modeling, UV mapping, Rigging, Rendering, Lighting, VFX, Simulations, Animation.
You are able to produce assets on your own from start to finish.
You are great at both quick and dirty prototypes and highly polished final art.
Engine
You have hands-on experience within Unreal, usage of blueprints, and implementation of created assets into the game.
Desired experience
5+ years of experience in Maya
3+ years of experience in Photoshop and Unreal Engine
2+ years of experience in animation, preferably a full production pipeline
Bonus points
1+ years of experience in the following software:
Zbrush, Substance, Blender, Houdini, Marvelous Designer, After Effects, Source control
Remote work
As a member of the core team, being able to consistently work from our Gothenburg office is a huge plus. We feel that in the formative stage of game development, being able to share a physical space is crucial of creativity and communication.
Who we are
To The Sky was founded in Sept 2021 and has its main office in Gothenburg, Sweden.
We develop games for PC and console using Unreal Engine 5 to power our ambitions. But we are not all about development, building a great studio culture and workplace is core to who we are and what we want to achieve.
As a team we stem from various AAA backgrounds and joined together to create the kinds of games we would love to play. We are currently working on an action/adventure title in its early stages.